Chapter 24 Commission
Port city.
A northern port city of the Celtic kingdom.
Due to its superior geographical location and seaport construction, the port city has become an important hub for commercial trade between the Silver Empire, the Moon Elves, and the North, and is also a territory directly governed by the Celtic royal family.
During the Rose War, the port cities in the west of the Silver Empire were affected by the war. However, as one of the few cities that was not destroyed by the war, the port cities took the opportunity to accelerate their expansion and became the dazzling pearl of the Silver Empire in the North Sea.
However, its glory was built on the decline of other cities. With the end of the Rose War, other port cities became active again, and the glory of the port city began to inevitably decline.
Of course, the glory and decline of the port city have nothing to do with Roland and Hela now.
Standing in front of the Adventurer's Guild in the port city, Roland strode in, while Hela followed silently behind him.
In the noisy adventurer's hall, adventurers from all over the world are busy with their work.
In the rest area, the adventurers were drinking and eating meat while shouting loudly.
Warriors from humans, orcs and dwarves drank in a circle, competing with each other in drinking capacity, and heavy axes and hammers were thrown aside casually.
The wild mages were quietly drinking ordinary fruit juice. They valued rationality and basically would not touch any alcohol. They were divided into small groups and were whispering to each other about something.
Some of the half-elf archers were cleaning and maintaining their beloved weapons, while others were taking out their arrows and carving on them for their own amusement.
A group of dwarves huddled together and silently ate the food on their table while fiddling with their equipment.
Halfling waiters moved among the crowd, serving the adventurers and bringing the food and drinks they ordered to the table.
In the service area, a large number of adventurers came and went, and the commissions posted on the notice board were taken down one by one. Several front desk staff were constantly busy confirming and registering their respective commissions.
In this busy hall, the entry of Roland and Hela was like a drop of water falling into the ocean, without causing any ripples. At most, a few adventurers just glanced at them.
In the North, spellcasters are still a rare sight, but in Sinar they are not particularly rare.
Just in this Adventurer's Association, you can see dozens of wild mages.
Since the first emperor of the Silver Empire was himself a legendary spellcaster, and the seven major Silver families are all spellcaster families, plus the holy land of spellcasters, the gathering place of countless spellcaster schools, the Tower of Truth is also located in Xinar.
Therefore, Sinnar has a special yearning for spellcasters. Anyone in Sinnar who can come into contact with the extraordinary will choose to walk the path of a spellcaster, unless they have no talent in spellcasting, in which case they will choose other extraordinary paths.
Therefore, in this environment where spellcasters are respected, there are quite a few spellcasters in Sinnar.
Of course, large numbers do not mean they are strong.
Except for the Tower of Truth and the great nobles, most of the spellcasters in Sinnar are wild mages without inheritance. The third ring is basically their limit. Moreover, the meditation methods they master are basically not very good, and the spell models they possess are also few and weak.
Of course, there are also some gifted wild mages who rely on their talents and a little incomplete knowledge to grope their way to the fourth ring.
However, after they become fourth-ring mages, there will naturally be schools that invite them, and even if they are unwilling to join a school, they can still establish a small school of their own in the Tower of Truth and gain secular recognition.
At this point, those who have been accepted by the Tower of Truth are eligible to learn about the latest and most popular research of spellcasters, and to purchase and exchange extraordinary knowledge, meditation methods, spell models and various extraordinary materials from various schools of the Tower of Truth.
For a wild mage, this was a step to heaven. Even for Roland, although he would not join a school, when he reached the fourth ring, he would create a small school of his own and join the network of the Tower of Truth.
Although Roland didn't care much about extraordinary knowledge, he still needed various extraordinary materials.
Roland took Hela to the bulletin board in the hall, where the Adventurer's Association would publish some simple information for free every few days.
Standing in front of the notice board, Roland ignored the various advertisements posted on it and quickly glanced at the free information.
The Rose War ended, and all countries announced that they would stop recruiting adventurers.
An announcement from some nobles recruiting guards.
Several large adventure groups are recruiting new members.
The growing herds of wild beasts in the eastern mountains, the pirates raging on the ocean, and the coordinates of some dangerous islands.
There are also various wanted warrants issued by the Celtic government, covering everything from banditry on land to pirates on the sea.
Roland stopped his gaze at the coordinates of the dangerous island.
According to the memory of the previous life, after the end of the Rose War, several islands occupied by the undead and filled with dark elements appeared in the North Sea. In the memory, they became a treasure land for North Sea players to level up in the early stages, until the Silver Empire withdrew and sent several spellcasters to purify these islands.
This kind of place is likely to produce a lot of extraordinary materials of dark elements. It would be such a waste to purify them directly. It would be better for me to recycle them.
Roland looked at a familiar coordinate and thought silently.
After looking through the entire notice board and confirming that there was no useful information, Roland pulled Haila to the task bar.
After a quick glance, Roland saw a suitable commission.
A commission from the dwarves. They hope to go to the center of an island of the dead to conduct a three-day experiment. They want to recruit a spellcaster who is proficient in necromancy to assist in the experiment. Of course, they will be responsible for security protection.
Although the reward is not much, it happens to be on the way.
Thinking of this, Roland took the commission.
Afterwards, Roland took Hela to the front desk and completed the registration with the commission.
However, this kind of escort commission is not something that can be completed by simply registering. It is also necessary to meet with the client in advance to discuss the matter. Therefore, after discussing the time and place of the meeting with the front desk, Roland and Hela left the Adventurer's Association.
After leaving the Adventurer's Association, Roland did not waste any time and walked towards the city's Spellcaster's Association with a clear goal.
If he remembered correctly, the Spellcaster Association should have received a commission from the Silver Empire, a commission to purify the Island of the Undead.
Since I have to make the trip anyway, I might as well purify it while I’m at it. It’s an extra reward and it would be a waste not to take it.
(End of this chapter)