Chapter 383 Dangerous Commission
At the southern border between the War Council and the Green Tide, a dozen well-equipped adventurers were hiding in a grove on the hill. They were hidden in the bushes, with several of them alertly watching the surroundings in the bushes, while the remaining adventurers sat in a circle and discussed in a low voice.
An adventurer wearing a straw hat touched the adventurer wearing a helmet next to him with his right hand and asked in a low voice.
"Jack, are we really going to do this? Isn't this too risky?"
"What? Now that we're here, you're scared?"
Jack, who was wearing a helmet, glanced at him and said unhappily.
"No job that makes a lot of money is without risk."
"The War Council prohibits the slave trade just like the Moon Elves. If we are discovered."
The Straw Hat adventurer said hesitantly as he wiped his weapon.
"Even green-skinned orc slaves are clearly prohibited by the committee. I heard that the slave traders have lobbied for so long but have not been able to convince them to open up the green slave trade."
"Humph, if they hadn't banned the slave trade, do you think anyone would pay such a high price to hire us? Idiot."
Jack snorted coldly and cursed him unhappily, then he continued.
"What are you afraid of? We captured greenskins. As long as we can transport them out, will they still go to Sinar to hunt us down just because of a few greenskins? Think about the reward for this commission."
"That's right, Mark. We have all survived from swords and guns. We can't lose points."
Another adventurer nearby interrupted.
"Yes, be more alert."
Another adventurer patted Mark on the shoulder and whispered encouragement.
"Fuck, it's done."
Mark, who was wearing a straw hat, turned his hat, gripped his weapon tightly, and spoke.
Hearing Mark's answer, Jack nodded slightly, then he looked up and glanced at all the adventurers present and spoke sternly.
"If anyone regrets it, just say it now. Since we had a pleasant cooperation before, if you regret it now, it's not too late to quit. As for the rules, you know them."
After Jack finished speaking, the adventurers present remained silent and continued doing their own things in silence.
Seeing that no one wanted to quit, Jack nodded with satisfaction and said.
"Since no one wants to quit, let's proceed as planned. We'll set off in ten minutes."
The ten-minute rest passed in a flash, and soon, the team of adventurers took action.
Although this is the border between the War Council and the Green Tide, unlike the northern border, the defense of the southern border is relatively lax.
Because of the existence of the Northern Wall on the northern border, it is basically impossible to sneak through it. As soon as you get close, you will be discovered by the magic circle on the Northern Wall.
The defense of the southern border is mainly based on patrols by legionnaires.
Since most of the green-skinned orcs have no habit of hiding their tracks and move in groups, the patrols on the southern border can easily detect the approach of the green-skinned orcs.
However, the patrols were just a disguise. The main function at the southern border was still the greenskin vitality detection device set up by the War Council. Once a living greenskin orc approached, it could quickly capture the special greenskin vitality and lock its location.
Therefore, although ostensibly only patrols are responsible for guarding the southern border, no major problems have occurred in the past year.
However, the patrols were good at guarding against the greenskin troops, but they were helpless against teams like adventurers who were good at evading and hiding their tracks.
Of course, the main reason is that the committee is too lazy to care. After all, who would go to the greenskin-controlled area to seek death for no reason? Even if some people with ulterior motives sneak into the greenskin-controlled area, there is no need to waste resources to intercept them.
No matter what they want to do, they can go if they want. The committee is too lazy to care. After all, the southern border is too long. The committee cannot waste a lot of resources here because of this matter. It would be good enough if they can stop the greenskins.
Because of the War Council's southern border policy, the adventurer team easily avoided the patrols on the border, crossed the border, and entered the greenskin-controlled area.
After Kan'ozu's death, the green-skinned orcs began to fear the Committee. In addition, the Committee's legion soldiers stationed on the border would often cross the border and strike hard at the green-skinned orcs, regularly harvesting the greenskins' vitality to weaken the overall strength of the green tide.
Therefore, there are not many greenskins in the greenskin-controlled areas near the border, and the closer to the border, the fewer greenskins there are.
The important advantage that enabled the green tide to sweep across Donnar was its advantage in numbers. Even if there was an advantage in quality later on, it was based on the huge advantage in numbers.
Therefore, in the greenskin area near the border of the committee, the greenskin orcs are very poor in both quality and quantity. The most powerful greenskin tribe has less than 500 greenskin orcs at most. As for the greenskin extraordinary ones, there are only a dozen at most, or even just a few low-level greenskins.
Therefore, this elite adventure team that entered the greenskin-controlled area did not encounter much danger. They came and went freely without going deep into the area and only bullied the greenskin tribes that had been swept away.
The adventurer team did not become complacent because of this. Although they did not accept to be hired to participate in the coalition's war against the Green Tide, they had heard of the horror of the Green Tide.
Many old adventurers died at the hands of Green Tide. Those who were stronger than them all died, let alone them.
Therefore, the adventurer team, who knew their own abilities well, did not venture deep into the Green Tide-controlled area. Instead, they found a few greenskin tribes on the edge, captured a few greenskin orcs, and then decisively withdrew from the greenskin-controlled area.
When the adventurer team returned to the committee's territory with the captured green-skinned orcs, they found a bush at the edge of the border and hid again.
Afterwards, several adventurers dodged the patrol and ran from the greenskins to the committee, pulling out the prison cart from their previous hiding place.
As soon as the border patrol left, they quickly pushed the prison van across the border.
Afterwards, the adventurers stuffed the unconscious greenskin captives into the prison cart one by one. Finally, Jack, the captain of the adventure team, walked up to the prison cart and took out a spell scroll from his arms.
As Jack tore open the spell scroll, a spell power was projected onto the prison car, covering up the vitality and breath of the green-skinned orcs.
This is not the first time that adventurers have ventured deep into the greenskin-controlled area to capture greenskin orcs.
After failing countless times, Sinnar's client learned his lesson and, after several attempts, figured out a way to block detection.
This time, taking advantage of the fact that the War Committee was holding the Second Group Committee Meeting, they thought that the committee was now vacant, so they sent out adventurers again.
After the spell scroll took effect, Jack immediately waved his hand and called on other adventurers to push the prisoner cart together. This shielding spell would not last long, and they had to push the prisoner cart out of the committee's detection range as soon as possible, otherwise if they were caught, they would be arrested by the committee and forced to do labor reform.
The adventurer team was seen hurriedly pushing the prison cart and running quickly according to the planned retreat route. Several adventurers followed behind the prison cart, constantly cleaning up the traces left by the prison cart.
After pushing the prison van into the committee's territory, all members of the adventurer team became very nervous.
Many adventurers have accepted commissions to capture green slaves, but in the past year, adventurers who accepted commissions would basically be surrounded by legion soldiers as soon as they entered the committee's territory with green-skinned captives after taking a few steps.
Then, the greenskin captives were beheaded, and the adventurers who dared to resist were beheaded. The remaining adventurers were all captured and forced to do labor. It is said that none of the captured adventurers have escaped yet.
Of course, although they did not escape, some people have seen them doing forced labor at construction sites, and it is certain that these captured adventurers are still alive.
It is precisely because of this that they dared to accept this commission. If they failed and were caught by the legion soldiers of the committee, the worst that could happen was that they would surrender.
Anyway, I heard from other adventurers that the committee provides food and accommodation during labor reform, and you can be released as long as you work hard for a year.
Although a year of work is quite long, considering the huge rewards of the commission, the risk is still worth taking. Working for a year is better than other commissions with huge death risks.
And it turns out that the spell's hiding effect is still very good.
The adventurer team pushed the prison cart and ran fearfully for a long time, but they did not see any legion soldiers chasing them, and they ran smoothly to a secret base in the committee's territory.
After all, the vitality detection of the green-skinned orcs on the southern border was arranged by low-level spellcasters within the committee. When covering the entire border line, the effect is definitely not that strong, and it can still be concealed by some camouflage.
After returning to the secret base, the adventurer team did not waste time resting.
Although they successfully took the first and most dangerous step, there was still a long way to go. They could not really relax until the green-skinned orcs were transported to Donnar.
Therefore, after returning to the base, the adventurer team quickly became busy. Some were packing up the base's things and clearing up traces, while others took out a huge amount of sleeping potion and injected it into the green-skinned prisoners on the prison car.
Some began to disguise the prison vans, pulled out trucks, loaded them with goods prepared in advance, and prepared to disguise the adventurer team as a caravan.
Jack took a jar of spices, endured the pain in his heart, and sprinkled the spices on the green orcs to cover up their smell.
Finally, Jack and the adventurers brought out several large boxes filled with various spices and put the green-skinned orcs filled with the smell of spices into the boxes.
Looking at these spices that were just used to cover up the traces of the green-skinned orcs, both Jack and the other adventurers felt extremely distressed.
Spices are sold by gram, which is extremely expensive. These boxes of spices would cost at least several thousand gold coins, but they were wasted like this.
Although the spell scrolls Jack had used before were also very valuable, he didn't know much about spell scrolls and didn't know their prices, so he naturally didn't feel bad about using them, but he really understood these spices.
This is all money.
However, although they felt bad about it, after all, they did not buy them themselves but were sent by the client. Therefore, although Jack and the adventurers felt bad about it, they still used up all the spices as planned.
After packing the green-skinned orcs into boxes, the adventurers also carried the boxes onto the car one by one.
After the disguise was almost complete, the merchant who received the news also brought his caravan to this secret stronghold.
Afterwards, the merchant's men began to take down the caravan's original cargo and replaced it with boxes containing green-skinned orcs, while the adventurers helped on the side.
While they were busy, the businessman and Jack were communicating.
The merchant looked at the boxes that the caravan had replaced and asked Jack.
"How many did you catch this time?"
"Just six, three males and three females."
Jack shrugged and answered.
Hearing Jack's words, the businessman frowned and said.
"One male is enough."
"Females are too hard to catch. Damn it, my brothers and I killed seven or eight greenskin tribes to find these three females. There are only these three. It is impossible to find more. I can't catch them even if I want to."
Jack said somewhat helplessly.
"Okay, it doesn't affect me anyway. I'm just a hauler."
The businessman waved his hand and spoke in a nonchalant tone.
After finishing their business, the two chatted for a while until all the boxes containing green-skinned orcs were integrated into the caravan and camouflaged.
After doing all this, the merchant commanded his caravan to slowly leave the base and began to move, and the adventurer team pretended to be hired guards and merged into the caravan.
The entire caravan left the secret base and walked onto the road built by the committee. Just like other Sinar caravans active in the War Council, they ran along as if nothing had happened.
They didn't even deliberately avoid the towns of the committee. Occasionally they would rest in the towns for a night. Relying on the concealing effects of spells and the fact that the committee did not conduct particularly strict inspections on goods, they were not discovered.
Of course, they do this mainly because the committee manages population mobility very strictly. Unless officially transferred, private population mobility is strictly restricted and people cannot move freely without permission.
Especially outsiders, they must move according to the committee's transportation network, and leave the mark of the town on a special piece of paper every time they arrive in a town.
If the committee's stationed troops conduct a random check and find that the mark does not match the route, all the people and goods in the caravan will be seized.
Therefore, even if they don't want to waste time, they still have to take the time to register in various towns. Otherwise, they will only have the mark of coming but not the mark of returning, and the people on the other side of the border wall will not let them leave.
The Wind Knight Primarch Legion stationed there is no pushover.
Moreover, because of the convening of the Second Plenary Session of the Committee, military soldiers often randomly inspected caravans within the War Council. If they were caught for this, they would be in big trouble.
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(End of this chapter)