Chapter 332 The Heritage of Each Race

Chapter 332 The Heritage of Each Race

After Siqi took the lead, Roland also received requests for audience from various parties in the War Council one after another.

Like dwarfs, representatives from all parties dug out their own backgrounds and handed them over to Roland.

The border noble knights, led by Odin, took out all their assets.

A broken piece of legendary equipment, a nine-ring transcendent core that has been passed down from ancestors to the present day and has gone through countless years, a very ancient nine-ring spell scroll, and a broken crystal that contains a small amount of legendary power.
Although a lot of their family assets were consumed in the battle between the Donnar Coalition and the Green Tide, there was still some left in the family.

As an ancient knight family of the Central Kingdom, Odin's family has been born since the establishment of the Central Kingdom and has followed several generations of legendary emperors of the Central Kingdom.
This crystal was a small piece that she had received from her family as the heir. Although it was very small and did not contain much legendary power, it was still something that contained legendary power.

Even the people in her clan, including her parents, didn't know that she had obtained the broken crystal, let alone give it away as a gift.

Although the civilian knights had no family inheritance, they also dug out their only assets.

Some civilian knights who had quietly inherited the legacy of some Donnar knights took out the origin they obtained from the knight heritage.

Although most of them are the origins inherited from mid-level knights, there are only three groups of origins inherited from high-level knights.

But this is the best they can offer.

After the Donnarians came the Dwarves.

Although the current leader of the Silver Clan fled to Sinnar with some of their clansmen and joined their dwarf comrades in the Silver Empire, the majority of the dwarves in the Silver Clan chose to stay.

After a simple vote, a dwarf elder from the Silver Clan, as the clan representative, brought out the Silver Clan's heritage.

Three pieces of ancient rune equipment that have been preserved since the days of the Kingdom of Clans.

Although all the dwarf clans were complete losers in the dwarf civil war, the Silver Clan was naturally no exception and was one of the failed clans. However, after the defeat, the Silver Clan did not completely disappear in the long river of history like other clans, but was able to occupy the Silver Gate.

The Silver Clan naturally has its own abilities, and they naturally inherited a very small part of the heritage of the clan countries, such as these three pieces of ancient rune equipment.

These three ancient runes are relatively small, two are rings inlaid with gemstones, and one is a waist ornament similar to a jade pendant.

Each of these three pieces of equipment has only a simple ancient dwarf rune painted on it. They look ordinary, but beneath their restrained appearance lies an immense amount of rune power.

This was the capital that enabled the former patriarch of the Silver Clan to fight against Kan Aozu for a long time.

Although it was because Kan Aozu absorbed more vitality, the fact that they could allow the former patriarch, who was only an eight-ring transcendent, to fight with Kan Aozu twice has already proved their value.

Moreover, the former chieftain was finally beaten to ashes by Kan'ozu, but these three pieces of ancient rune equipment were preserved intact and were taken back by the silver dwarf elders, who hurriedly fled with them.

Originally according to the inheritance, these three rune equipment belonged to the current Silver Clan leader. After all, these three rune equipment have become the symbol of the Silver Clan leader in the long history, but because he chose to go to Sinar, he missed it perfectly.

By the time the dwarf elder who picked up the ancient rune equipment knew that he had also survived, he had already left Donnar. Therefore, he left these three pieces of equipment in the Silver Clan of Donnar.

After the dwarves, there are the half-elves.

Although the half-elves did not have the good things passed down like humans and dwarves, they also brought good things that only elves had, such as imitations of the Tears of Eternity and the Essence of the Sun.

Tears of Eternity are a special product of the Moon Elves. In the center of the Moon Island, there is a Well of Eternity, which is said to have been built by several Moon Elves legends. Legend has it that the first Moon Elves were born under the power of the Well of Eternity.

The Well of Eternity is a lake filled with mysterious energy and the source of the elements and natural energy of Moon Island. While drawing energy from outside this world, the Well of Eternity continuously releases energy, maintaining the rich elemental environment of Moon Island.

The Tears of Eternity are the highly concentrated energy crystals in the Well of Eternity.

After all, there is only one Well of Eternity. Therefore, in order to expand, the Moon Elves also created the technology to imitate the Well of Eternity, so that they can produce inferior versions of the Well of Eternity in large quantities.

However, this inferior version of the Well of Eternity is bound to the Moon Elves. Once the Moon Elves disappear nearby, the Well of Eternity will quickly dry up. Moreover, the status of the surrounding Moon Elves will also affect the situation of the Well of Eternity.

If the moon elf is full of resentment, the Well of Eternity will produce the poisonous blood of madness.

In addition, the Moon Elves' attitude of thoroughly investigating and pursuing the Moon Elf slave trade made it so that although there were some attempts to spy on the Well of Eternity, no one dared to capture a Moon Elf for experiments.

The most they could do was invite half-elves with moon elf blood to live here, build a low-end Well of Eternity to increase the concentration of elements in the surrounding area, and just take advantage of the situation.

The Eternal Tears that the half-elf gave to Roland this time were the stocks of all the half-elf tribes with moon elf blood in the War Council.

As for the essence of the sun, it comes from half-elves with the blood of sun elves.

This is the ability of the Sun Elves' bloodline. It can create special element crystals by being exposed to the sun. The longer the exposure, the better the quality of the produced sun essence.

However, although the Sun Elves do not care about the slave trade, they even almost monopolize the trade of Sun Elf slaves.

However, the output of solar essence is still very unstable.

Unlike Eternal Tears, Sun Essence is a very violent and dangerous substance. Sun Elves can rely on Sun Essence to gain short-term high combat power.

Even if the Sun Elves cannot defeat the enemy, they can use it to commit suicide. Many Sun Elves that were sold were killed by the Sun Elves directly or committed suicide successfully because the slave owners did not pay attention and let the Sun Elves come into contact with the sunlight.

Even if the sun elf slaves are brainwashed, once they are exposed to sunlight, no matter what state they have been brainwashed into, the sun elves will quickly break free from the brainwashing state and then explode with the humans.

Even though the Phoenix Empire has been researching for countless years, they still have no way to solve this problem.

Therefore, even the Phoenix Empire cannot rely on sun elf slaves to obtain stable sun essence.

And like the Well of Eternity, the Sun Essence is also affected by the mental state of the Sun Elves. Even if the Sun Elves are forced to produce Sun Essence by force, the quality will not be much better, and there may even be fire poison.

Although half of the half-elves in Donnar are of moon elf and sun elf blood, the sun elves are not born arrogant, it is just due to the social environment.

The desert elves, who are of the same origin, do not have as many problems as the sun elves.

Therefore, among the half-elves with sun elf blood in Donnar, although there are some lunatics who fit the stereotype of sun elves, most of them are ordinary day elves. Like the half-elves with moon elf blood, they just want to live a stable life and don't want to make any big news.

They had also been massacred by the Green Tide and had a blood feud with the Green Tide. After witnessing Roland's efforts over the years, they also took the initiative to take out the solar essence they had accumulated over the years.

After the half-elves came the halflings and goblins.

Although the origin of the Halflings comes from Sinar, the Lilliputian country that was destroyed by the Kobolds, legend has it that the Kobolds annexed the Lilliputian country and expelled all the Halflings from it.

Like the gnomes, the halflings were forced from their homes.

However, unlike the gnomes, the halflings were assimilated into humanity.

Until Littorio established the Silver Empire, halflings were directly classified as a subspecies of humans.

Influenced by the Silver Empire, Donnar also regarded these dwarfs who looked like humans as his own people.

However, due to their shorter stature and dislike of fighting, halflings still face some discrimination in the martial country of Donnar.

In the game, although Halflings are not suitable to be traditional knights and most spellcaster professions, they are very suitable for main professions such as archers, engineers, and artificers.

Although their advantages in these main professions are not as good as those of elves, half-elves and dwarves.

However, Halflings have the best advantage among all races in auxiliary professions, and almost all auxiliary professions have racial bonuses. In addition, Halflings have the highest initial luck among all optional races, which is very suitable for auxiliary professions. They also have natural magic resistance attributes, which can be immune to and weaken most negative effects of equipment of the same level.

As a race with a relatively high luck value, the halflings gave Roland a treasure that he had never expected.

A large piece of Luna's Tear.

Tears of the Moon Goddess is a very rare magical meteorite that can only be mined in small quantities from meteorites falling from the sky.

This magical meteorite was once considered an omnipotent philosopher's stone that could handle almost any task. Moreover, with the development of the times, the role of the Tears of the Moon has not only not decreased, but has become even greater and more important.

All over the world, Tears of the Moon Goddess are extremely precious strategic materials. They are basically priceless and cannot be purchased with ordinary gold, silver or other treasures unless there is an important exchange of interests.

Even for the high-level spellcasters who were supported by the entire Silver Empire, they would probably only use the Tears of the Moon Goddess a few grams at a time, and consume them with great pain.

The Tears of the Moon Goddess brought by the halfling weighed a full five kilograms.

If the spellcasters of Sinar knew about this, a lot of high-level spellcasters would probably come running to grab it.

In addition to the surprises brought by the halflings, the goblins also brought surprises to Roland.

Like dwarves, goblins are an intelligent race that was born in the Dragonspine Mountains. However, unlike the dwarves who founded the kingdom of many clans, the goblins had a much more miserable start.

But when they gained intelligence, the dwarves had already occupied the Dragonspine Mountains. As latecomers, the goblins, who were still in the primitive tribal period, were completely unable to defeat the clan kingdoms and were directly suppressed.

It was not until the collapse of the Kingdom of Clans that the goblins absorbed some of the legacy left behind and imitated the structure of the dwarf clans to establish the goblin clans. They imitated the dwarves in communicating with the Donar countries and slowly began to truly become an intelligent race.

However, unlike the timid dwarves, the goblins are much bolder when it comes to the heritage left by the Kingdom of Clans.

The history of being suppressed by the dwarves for countless years has made the goblins greedy, mean, evil, cunning and deceitful.

In the fear of being slaughtered at will by the dwarves, any goblin will madly pursue power and wealth.

In the anger of being betrayed by the goblin slaves tamed by the dwarves, each goblin learned to be wary of all other goblins in the clan, including his own family.

In the reluctance to be toyed with by the dwarves, every goblin has the madness to prefer suicide to being toyed with by the dwarves.

Always keep three daggers on your body, one for your enemies, one for your friends, and one for yourself.

They are greedy, they are despicable, they are evil and cunning, they are short-sighted and stupid, and all this is just to gain that insignificant sense of security.

For them, greed for a sense of security is enough to overcome the fear of death, and life is just the cheapest commodity. Therefore, as long as they see the possible power and wealth in the dwarf ruins, endless greedy goblins will rush in frantically.

And in the war council ruled by Roland, the goblins gained this tiny sense of security.

Although goblins often steal due to their habitual greed, they are caught by the village officials and hung on a big tree at the entrance of the village as a public punishment.

Moreover, killing someone requires a life sentence, and injuring someone also requires equal punishment.

But in the War Council, goblins are equal to other races and are treated equally. Their life safety is guaranteed, their rights and obligations are equal, and they have all the benefits they deserve.

As long as they are willing to work hard, they can have enough food to eat and a place to live. If they desire power and want to advance, the War Committee will also open up channels for them to rise.

Whether it is administration, military, or industry, they are all open to the goblins.

However, even so, the goblin only had a little trust in Roland.

The goblins did not take it seriously until Roland discussed a retreat with the war committee and prepared to allocate the newly discovered gem land in the Dragon's Back Mountains to the goblins as a retreat.

It wasn't until the War Council actually dispatched personnel and resources to repair the Gem Land according to the goblin's habits and requirements and transported large amounts of food to the Gem Land that the goblins became skeptical.

When the Gem Land was finally repaired and the goblins began to move into it, they actually witnessed the repaired Gem Land and received comprehensive training on how to develop agriculture in the caves, how to use the various buildings in the Gem Land, and how to rely on the terrain to avoid attacks by green-skinned orcs.
They even took into consideration whether the goblin clans would fight each other after losing the constraints of the war council. They organized them into a goblin clan council and let them try to rule and manage the gem land.

Although it may not be useful, it is better than nothing.

Although Roland just felt that the goblins were a bit miserable, with nowhere to run and only able to go to the Dragon Ridge Mountains, he only paid a little attention to them.

As for whether they would fight with the silver dwarves who came to recover their lost territory if Roland failed, that was not something Roland could control.

After witnessing all this, the goblin clans under the rule of the committee finally returned to their loyalty.

As a goblin clan that had dug up countless dwarven ruins in the Dragon's Back Mountains, they naturally also dug up a lot of good things.

Therefore, several goblin clans together gave Roland a total of five high-level extraordinary gems.

However, three of them were given by the patriarch of the goblin clan, and the other two were given by two ordinary goblins who sneaked into the village official's house late at night and asked the village official to deliver them.

Although these gems are not as good as legendary gems like black crystal, they are also very precious.

To be honest, Roland knew exactly what humans, dwarves, and half-elves could come up with. After all, Roland knew them all very well and could guess what they had on hand.

Therefore, everything they could come up with was basically within Roland's expectations.

However, Roland was very surprised by the halflings and goblins.

Roland did not have a deep impression of the halflings. In Roland's impression, the halflings were never a powerful or wealthy race. The only impression he had was that they were famous for their auxiliary professions, especially cooking.

Originally, Roland thought that the halfling would prepare a mysterious meal for him. After all, in Roland's memory, the meals prepared by the halfling chefs could provide quite a lot of benefits.

Although Roland did not think that the halfling chefs in Donnar could cook a good meal, after all, if they really knew how to cook, they could live a comfortable life in Sinnar and there would be no need to go to Donnar.

However, Roland couldn't be sure. What if the chef really had a surprise for him?

As it turned out, there was indeed a surprise, but it was not a chef, but a large piece of Tear of the Moon Goddess.

As for the goblins, Roland's impression of them was only the fancy gadgets and technologies that were very imaginative in the later stages of the game.

After the dwarves left the Old World and moved to the New World, the goblins became the race with the most advanced mechanical technology in the Old World. Even the dwarves could not compare to the goblins in terms of mechanical technology.

If it was a later-stage goblin, Roland could guess what the goblin could take out. It must be various kinds of strange equipment or strange accessories.

For the later goblins, the strange mechanical technology is no longer so outrageous, and it is a little safer and more stable, and will not explode at the slightest disagreement.

Although the appearance may be a little ugly, it is definitely the best in terms of cost performance, and in some areas it is not inferior to or even stronger than the dwarf wonder machine.

You can say that the goblin machine is ugly, but you can never say that it is not useful.

However, before the goblins mastered the strange machines, Roland had no idea what good things the goblins could have.

Therefore, Roland was extremely surprised by the five high-level extraordinary gems sent by the still very weak goblins.

How many goblins have to die before we can break through the ruins and get these things?

(End of this chapter)