Chapter 192: Greenskin Origin
The green-skinned orcs are a special subspecies, or tools, created by Kan'ozu using the gray-skinned orcs as materials and raw materials.
Unlike other subspecies, the green-skinned orcs, as tools, have no independence and are completely dependent on Kan'ozu.
Kan'ozu endowed them with powerful assimilation and aggressiveness, allowing them to set off a vigorous green tide disaster. Countless wars and blood cultivated countless elite greenskin orcs and greenskin warlords, who constitute the today's extremely powerful green tide.
But, these are not the point.
The reason why the green tide can expand rapidly is naturally not because of their aggressiveness, but because they have a larger population.
Although the Green Tide can increase its population by assimilating gray-skinned orcs into green-skinned orcs, how many gray-skinned orcs can be assimilated by the Green Tide? How can they possibly meet the population needs of the Green Tide, which now occupies most of Donnar?
The most powerful thing about the green tide is their terrifying reproduction speed.
In the war between the Green Tide and the Central Kingdom, the Central Kingdom was defeated because of this. As soon as the Central Kingdom's coalition forces killed a green-skinned orc on the front line, two or three green-skinned orcs would be born behind the Green Tide, or even more.
The most terrifying thing is that it only takes six months for a newborn greenskin to mature and grow up, and if it is just to serve as cannon fodder, then a one-month-old greenskin can also go to the battlefield.
Moreover, although the green-skinned orcs did not have any powerful extraordinary people at the beginning, with a large base number, there will always be green-skinned ones who stand out.
During the war, one greenskin extraordinary person after another was born, and more and more new greenskins went to the battlefield.
The more wars are fought and the more fiercely they are fought, the stronger the Green Tide will become. The Central Kingdom does not have such ability, so it will naturally become weaker and weaker.
Therefore, the Central Kingdom coalition forces, which gathered almost the entire power of Donnar, were defeated and killed by the green tide.
Although Donnar also knew that this incredible reproduction would not be without a price, they were unable to see the price of this incredible reproduction speed until they were defeated by the green tide, and were unable to launch an effective countermeasure.
This is normal. Not to mention Donnar, even if the legendary spellcasters from Sinnar come, they may not be able to see the principle behind this miraculous reproduction.
After all, their only way to come into contact with orcs is in the North, and the number of orcs in the North is not particularly large. Therefore, they know very little about orcs. In addition, the greenskins are tools created by Kan'ozu in order to perfect himself, so they are not so easy to crack.
However, for Roland who has the memory of the game in his previous life, the secret of Green Tide cannot be hidden from Roland at all.
In the previous life, Kan'ozu was killed, and the Donar people returned to Donar and defeated the greenskin warlords who were independent of each other.
A large number of green-skinned orcs were captured and sold to the New World as slaves, while some green-skinned orcs who successfully escaped in the New World settled down in the New World.
Finally, after decades of barbaric development, the green-skinned orcs established a new kingdom in the New World, and once again possessed the incredible reproductive power of the Kan'ozu period, harassing and invading various countries in the New World.
The dwarf kingdom that moved to the New World was naturally invaded by the greenskins. Although the dwarfs that moved to the New World had no hostility towards the greenskin orcs, the New World was large enough to accommodate both dwarfs and orcs.
Therefore, the dwarves, who originally had a small population, did not want to fight with the greenskin orcs. After all, wars would result in casualties, and the dwarves had too few people to afford the deaths. Therefore, they specifically changed the direction of colonial expansion. However, the greenskins still harassed and invaded the dwarves every day.
Eventually, the dwarves were annoyed by the greenskins, and while they sent out experimental armies to kill the invading greenskins, they also conducted in-depth research on the greenskin orcs, trying to uncover the truth behind their crazy reproduction. In the end, the dwarf kingdom really found out the truth.
All orcs have a talent, a talent that allows their bodies to adapt to changes in the surrounding environment. However, each orc can only actively use this talent once, and after that, this talent will become a passive talent with a slow effect.
Since almost all orcs will use up their only chance to actively activate their talents when they are just born, orcs basically don’t know the specific circumstances of their having such talents.
And Kan'ozu discovered this hidden orc talent.
This talent, which is automatically activated at birth, means that newborn orcs are easily influenced by legendary status, especially since Kan'ozu himself is of orc origin.
Therefore, Kan'Ozu used this talent and his own life personality to utilize and strengthen this adaptive talent of the orcs to create green-skinned orc tools of his own design.
Kan'ozu abolished the orcs' only chance to actively use their talents and strengthened the passive effect of the adaptive talents.
At the same time, he also completely fixed the adaptive talents of the Green Orcs and solidified their development path. Every time a passive talent takes effect, it will not take into account the influence of any factors and will only bring completely fixed changes and powers to the Green Orcs.
This is also the reason why a large number of similar extraordinary people suddenly appeared among the green-skinned orcs during the battle.
As for how the incredible reproductive power comes from, it is also the first fixed power that Kan'ozu set for the green-skinned orcs' passive talent, life plundering and life sharing.
This allows the green orcs to plunder life force by killing other intelligent life forms and share the life force with the entire green tide collective.
According to Kan'ozu's design, these shared vitality will flow to the female green-skinned orcs, thereby improving their reproductive capacity, allowing them to give birth almost 24 hours a day and give birth to more than a dozen children in their lifetime. The continuous injection of vitality also allows the newborn green-skinned orcs to grow and mature at an astonishing speed.
The most disgusting thing is that even if he kills a green-skinned orc, all his vitality will be quickly shared with other green-skinned orcs.
This means that the number of the green-skinned orcs is almost increasing as they continue to kill and plunder vitality everywhere.
In the plot of the game in the previous life, if Kan'ozu had not been too arrogant and provoked Sinar and the Moon Elves at the same time, he would have been beaten to death, so that the greenskin warlords of Donnar would have been hostile to each other, plundering each other's vitality and no longer sharing each other's vitality. If a warlord was killed, his stored vitality would really return to nature, causing the green tide to become weaker and weaker. Otherwise, the Donnar people would not be able to fight back so easily.
On the New World side, the unified green-skinned orc kingdom has regrouped into a huge network of vitality, which once again possesses the terrifying reproductive power of the green tide during the Kan'ozu period.
So, what is the price of this capability?
The price is that the upper limit of the green-skinned orcs is completely locked. Ordinary individuals are born with two abilities, their brains are malnourished and underdeveloped, and they are all born mentally retarded. The limit that the extraordinary people can reach is the strongest power set for them by Kan'ozu.
Moreover, for those who rely on this kind of power, there is no possibility of sublimation even if they are at the fourth level. The low-level ones are okay and are on par with each other, but the combat power of the middle and high-level ones is completely inferior to that of other extraordinary people who have been promoted normally and completed sublimation.
(End of this chapter)